Your opponent can also mash to escape quicker, so get those fingers blazing. They cannot be softened.ĭuring a hold, you can mash buttons and directions to deal more hits. Instead of throwing your opponent, you'll hold them in place and attack them repeatedly. Honda, Blanka, Zangief, Dhalsim, T.Hawk, and Boxer have special kinds of throws called Holds. Fei Long, and Claw all have throws that can be performed in the air. Most throws will simply toss your opponent and deal damage once. Throws will fail if your opponent is recovering from a knockdown, in hitstun or blockstun, invincible, or in the air (unless it's an air throw). Some characters can also throw with AND/OR AND/OR, so check your character's page for more information. The timing for a Super Cancel is similar to Kara Cancelling. Some moves can be cancelled into a Super Combo, however, in Super Street Fighter 2 Turbo, Impact Freeze does not extend the window of opportunity to perform a Super Cancel like Special Canceling does, so you'll likely need to perform the move you're going to Super Cancel out of during the motion for your Super Combo. Check your character's move list to see their super combos. The Super Combo meter is reset after each round. Once it's full, you can use it all to perform your character's Super Combo, unleashing a powerful attack that can potentially turn the tide of the battle. You can fill it up by using Special Moves or landing normal attacks, whether they whiff or block. Experiment around, or check your character's move list and look for moves that can be Special Canceled.Īll New characters have access to the Super Combo meter, present on the bottom corner of the screen. Check your character's move list to see what special moves they have.ĭuring the Impact Freeze (the period where both characters are frozen when an attack lands), a variety of Normal Attacks can be canceled into Special Moves. These moves will deal a slight amount of damage even if they are blocked. This limitation can be surpassed by Chain Cancelling (See the section in Advanced Controls.)Īll characters have moves that can be performed with directional inputs and/or attack button(s). If you chain two or more of these attacks together, you can't cancel the second hit into a Special or Super. Check your character's move list to see what kind of command normals they have.Ĭertain moves (Mostly light attacks, such as Guile's cr.lk) can be canceled into themselves if they land. For example, pressing + will perform a Swing Punch. Most characters will have moves that change depending on the direction you're holding. Keep both your close attacks and far attacks in mind when planning your strategy. Most normal attacks in this game will change when you are close to your opponent. Super Street Fighter II Turbo doesn't have a lot of movement options, but they're still important to master. OR OR - Jump left, straight up, or right respectively.Keep in mind that most if not all notations shown assume you're facing the right, so when you see an input that uses b and you're facing to the left, press f instead. Press Button Rapidly - Indicates that you should press the specified button 5 times in under a second.įor directions, most ST players use classic style written notation.Some other button notations of note include In general, lighter attacks come out quicker, while heavier attacks last longer and deal more damage. Super Street Fighter II X - Revival (air move by 4f4t1h4y v2) (air move by 4f4t1h4y v2) Super Street Fighter II X - Revival (air move by 4f4t1h4y v2).Super Street Fighter 2 Turbo uses 6 buttons for attacks. Super Street Fighter II X - Surrender Earthworm Edition Super Street Fighter II X - Surrender Earthworm Edition (Hack).gba Super Street Fighter II X - Revival (SRAM) (SRAM) Super Street Fighter II X - Revival (J) (SRAM).gba Super Street Fighter II X - Revival (EEPROM) (EEPROM) Super Street Fighter II X - Revival (J) (EEPROM).gba Super Street Fighter II X - Revival (FACRASH) (FACRASH) Super Street Fighter II X - Revival (J) (FACRASH).gba Super Street Fighter II X - Revival Super Street Fighter II X - Revival (J). Super Street Fighter II Turbo - Revival Super Street Fighter II Turbo - Revival (U). Super Street Fighter II Turbo - Revival (SRAM) (SRAM) Super Street Fighter II Turbo - Revival (E) (SRAM).gba Super Street Fighter II Turbo - Revival Super Street Fighter II Turbo - Revival (E). Super Street Fighter II Turbo - Revival Super Street Fighter II Turbo - Revival (USA). Super Street Fighter II Turbo - Revival (Virtual Console) (Virtual Console) Super Street Fighter II Turbo - Revival (USA) (Virtual Console).gba Shmups (Flight & Naval Shoot'Em Up) (35).Shmups (Flight Shoot'em Up Scrollers) (67).
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